The Design and Use of Simulation Computer Games in Education
2007 - 312 pages
ISBN Paperback: 9789087901554 ($ 54.00)
Subject: Technology Education
Number 2 of the series: Modeling and Simulation for Learning and InstructionFree Preview The Design and Use of Simulation Computer Games in Education
A series of well argued but surprisingly entertaining articles go far to set the very foundations ofthe field of digital game based learning. This book is absolutely essential reading for anyone interested in games and learning and will be for years to come.
James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University
Learning from serious games generates emotional discussions about the feasibility of games as effective learning devices. It is refreshing that the authors are committed to taking an empirical approach to the study of games and education – one of research and grounded theory, rather than advocacy. This volume in an important step in beginning to move beyond hype to a more firm foundation for the use of serious games.
M. David Merrill, Instructional Effectiveness Consultant, Visiting Professor Florida State University
This volume shows that serious inquiry into serious games is a real and valid pursuit. The book conveys that what we can gather about how people learn within computer-based games, and using games, contributes to how we go about designing new educational games, and using games in more formal learning environments. It offers a convergence of thoughts, perspectives, and ideals...that may not always agree, but lays all the cards on the table. It's very useful to get all these perspectives in one place. The authors further substantiate that research into this emerging area is one of promise and one that yields important results--providing impact across industry and academia.
Clark Aldrich, Author of Simulations and the Future of Learning and Learning by Doing.
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